
Paid subscriptions also increased, especially for premium accounts. Over one million new accounts were created, 20 percent of former players returned, and there has been a 300 percent increase in concurrent users with a 400 percent increase in active players. In summary, Bilbo was one sick little man.ĭuring GDC Online in October, the game's executive producer, Kat Paiz, revealed that both revenue and the player base has grown considerably since the launch of the free-to-play model. Not only are there new quests and a lovely new area to explore, but the Harvestmath Festival is also going on at the moment, and while always fun, there's a new bit of madness to take part in this year: Bilbo's infamous basement. Thankfully, all issues getting the contractual matters sorted are finalized, and in order to get European players acquainted with some of the changes and additions, we've been playing the game and taking a few notes since it launched in the US, and hopefully our summarization will get you excited for some free-to-play goodness.

This isn't the first time a Turbine game has hit a snag in Europe, as the free-to-play model for Dungeon & Dragons Online was also delayed in the region, but finally went free-to-play earlier this year when Turbine took over the servers on the continent.

Thankfully, the wait is finally over, as Codemasters revealed today the revamp will go live next Tuesday, November 2. Lord of the Rings Online has been free-to-play since September 10 in the US, but players in Europe have not been as lucky, as the launch of the new model was delayed.
