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Why diablo 2 is better than 3
Why diablo 2 is better than 3








why diablo 2 is better than 3

What happens for a standard player who is playing solo when they first hit level 60 is they see an item upgrade every 30 minutes or so. This is what makes certain items more desirable, this is how things worked in D2. As you move up the curve to ever more powerful items, the amount of time it takes to find such an item increases. Looking at this graph, an average item drops every 5 minutes, a higher power item drops every 15 minutes, even higher power drops every hour. This graph would probably be normally distributed with outliers at high power levels dropping at a lower rate. Let’s say for the sake of argument that you were to somehow distill an item down to it’s “power level” and created a distribution graph of drop rate vs. More valleys of fun, with peaks of delight.Īlright so I’m going to take a stab at this question.Īs mentioned in a different thread, the drop rates were carefully tuned for a single player playing through from 1 to 60 without ever using the AH.Īll of our items are randomly generated, and so follow a distribution curve in power. His basic theory (see the illustrations quoted below) seems to be that Diablo 2 was less fun to play than Diablo 3, but that the item rewards were better and more fun/addicting, so like the monkey with the blackberry juice, players would put up with endless boredom since the occasional item rewards were so good.

why diablo 2 is better than 3

Blizzard’s response over the next few patches will be very interesting to watch. There have been many solutions proposed (here is one particularly insightful discussion), but the reward system seems so intertwined with the Auction House that it’s difficult to see a radical change coming. Because equipment is never destroyed, in-game rewards can never be too frequent or powerful or they will flood the Auction House, eventually trivializing game difficulty. Out of necessity, Diablo 3’s reward system has to account for the Auction House.

  • Old Diablo 2 players will be left frustrated, unsatisfied by the lack of in-game rewards they were craving, and become angry, depressed, and reduced to flinging poo on the forums.
  • They will enjoy the game, get to the end, and (for the most part) wonder what the big fuss was about, lose interest, and wander away.
  • New players will not experience Diablo 2’s reward loop, and will not get hooked.
  • In the end, Blizzard is left with two groups of players: The full post is a great read, and it’s even got charts and graphs, but here’s a quote of the conclusion that gets the point across. In the post he discusses how reward/addiction loops form in primate brains (hope you don’t mind being compared to a blackberry juice-craving macaque) and why Diablo 3 provides less addiction stimuli than Diablo 2. An interesting article popped up yesterday by Alex Curelea.










    Why diablo 2 is better than 3